Saturday, March 2, 2013

APPLE GOOGLE GLASSES




So essentially what we have here is a smartphone in glasses form. Smart glasses, if you will.
That's all well and good, but what troubles me is not what Apple's new glasses can do, but rather what the glasses can't do.


For example, one of the cooler things demoed in the intro video are the first-person perspective video shots where we're able to see what it's like to be a bike messenger in New York City or a trapeze artist. The ability to take up-close-and-personal video footage of family members playing outside is also nice.
But here's the catch - video is recorded in 10-second increments. According to Joshua Topolosky of The Verge, users can add more video by tapping the side of the device.
So let me get this straight. If I want to record snippets of a dance recital for example, I'll need to periodically tap the side of my glasses every 10 seconds? I thought the device was supposed to let me disconnect from technology and immerse myself in life experiences, not the opposite.
And taking photos via voice command may appear rather nifty in the demo video above, but is it really practical for capturing the right shot at the exact moment you're looking for? And as far as the video shows, there is no ability to zoom in or out, adjust the focus, or really do anything aside from taking a photo as-is.
Putting those concerns aside for a second, where does all of my captured information (video and photos) go? Do the glasses have local storage?
Nope, Apple Glasses make use of the cloud. Everything you record is magically whisked away to your personal cloud storage account.
Okay, I'm on board, but there's just one huge, glaring problem.
The glasses have no cellular connectivity.
What?!
Unfortunately, Apple's new glasses are feature-stunted right out of the box. With no cellular connectivity, users either have to connect to a Wi-Fi network or tether their glasses via Bluetooth to their smartphone's 3G or 4G connection. Unfortunately, both are fraught with problems.
First, let's tackle Wi-Fi. Okay, Wi-Fi is plentiful these days, but good luck trying to find a Wi-Fi connection that doesn't require a password. And just how does one go about joining a Wi-Fi network with Apple Glasses? Who knows?! Apple was conveniently silent about that, but one can only surmise that it involves a user tapping the side of their glasses in an effort to cumbersomely enter in a password. And sure, there are open Wi-Fi networks that don't require the use of a password, but 99 times out of a 100 you'll encounter that in a local coffee shop as opposed to a hiking trail or a hot air balloon.
Indeed, you might have noticed in the marketing video above someone skydiving using Apple Glasses. It looks undeniably cool, but how in the world is that possible given the device's limitations? Well, the company "hacked together its own 'home-brewed' transmission technology and used some expensive military options" in order to make it work. Not exactly a solution for the rest of us.
So forget Wi-Fi (maybe Apple will add cellular connectivity in version 2.0, punishing its devoted fans and early adopters as only Apple knows how), because there's always tethering, right?
Sure, but until 4G really becomes prevalent, is this really a viable option? My 3G connection doesn't always run smoothly and I'm supposed to believe that the data connection offered via tethering will be enough to provide sufficient bandwidth to my brand new Apple glasses?
What's more, the entire functionality of Apple's new glasses is entirely data dependent. Texting, accessing flight information, retrieving directions, video chatting - all of the cool features demoed by Apple in their new video - are all dependent on a data connection. Which, of course, begs the question - what in the world is Apple thinking? One has to imagine that if Steve Jobs were still alive, he would have Apple's engineers work tirelessly for weeks on end until they were able to incorporate a cellular connection into the device.
Josh Topolsky, who spent a good few hours with Apple's new glasses as part of his thorough review for The Verge observed these limitations first hand.
Some of the issues stemmed from a more common problem: no data. A good data connection is obviously key for the device to function properly, and when taking Glass outside for stroll, losing data or experiencing slow data on a phone put the headset into a near-unusable state.
I hate to say it  but it really seems that Apple under the direction of Tim Cook has really lost its way. Tim Cook may say all the right buzzwords when speaking publicly, and no one can really doubt his passion, but Apple's current CEO still hasn't proven that he has what it takes to follow up on Apple's string of revolutionary products.

Remember when Apple used to announce a new product and give us a firm launch date along with a locked-in-place price point? And remember when, following a new product announcement from Apple, the company would let members of the press give it a hands-on test run?
Well, the new Apple, unfortunately, leaves much to the imagination.
Apple is sadly mum on the details, but the company wants to release Apple Glasses to the mass market sometime in 2013 at an undisclosed price.
And if you want to get your eyeballs behind them sooner than that, well you can just participate in Apple's sponsored contest, where you'll have to explain what type of cool things you would do if you had Apple Glasses.
Okay, sounds exciting enough.
Oh wait, I forgot to mention the fine print. "Winners" of the contest have to drop $1,500 on the device, and not only that, have to fly out to either New York City, San Francisco, or Los Angeles to pick them up in person.
Say what?!
Leave it to arrogant old Apple to assume, and rightfully so, that their fans are just rabid and crazy enough to pay $1,500 for a prototype device and are willing to trek out to San Fran, LA, or NYC to pick it up - on their own dime no less.
Thanks, but no thanks.
Overall, Apple will be selecting 8,000 winners who will become "Glass Explorers." These fine folks will effectively be doing a lot of the field testing that Apple was either a) too lazy to do or b) incapable of doing itself.
Project Glass product director Steve Lee said as much to The Verge's Josh Topolosky:
Once those Explorer editions are out in the world, you can expect a slew of use (and misuse) in this department. Maybe misuse is the wrong word here. Steve tells me that part of the Explorer program is to find out how people want to (and will) use Glass. "It’s really important," he says, "what we’re trying to do is expand the community that we have for Glass users. Currently it’s just our team and a few other [...] people testing it. We want to expand that to people outside of [us]. We think it’s really important, actually, for the development of Glass because it’s such a new product and it’s not just a piece of software. We want to learn from people how it’s going to fit into their lifestyle.
Apple's new Glasses incorporate a lot of cool technology and may indeed be an engineering marvel, but it sadly doesn't offer anything for the mainstream consumer. Sure, I'd love to see first-person footage of Peyton Manning wearing them while throwing in the pocket, or footage from a surfer scaling a 20+ foot wave at Mavericks, but how in the world is this product a game changer?
Products like the iPod and the iPhone were runaway hits because their utility required no explanation. The manner in which those products fit into people's lifestyle was obvious and apparent. Now, unfortunately, Apple is going the alternate route with its heralded new glasses. It's hyping up and pushing a product without first ascertaining if it even has a place on people's lifestyles.
Oh, how they mighty have fallen.
Another issue we haven't heard any details about is battery life. If I'm recording and uploading a lot of video footage, I can't imagine the battery will be able to last me throughout the day. What's the alternative? Turning the glasses on and off when you need them, I suppose. But doesn't that defeat the purpose of wearing the glasses (instant access to information and data capture) in the first place?
It's also worth noting that hedge fund manager Eric Jackson sent out a tweet earlier this week saying that a VC who had used the glasses told him that the device "actually is not very good at the moment, gives big headaches."
Of course, Apple's marketing machine makes sure that such observations never hit the mainstream.
What's more, there are practical and societal implications to be considered regarding Apple Glasses.
For example, a world where everyone is wearing Apple Glasses is a world where everyone is potentially being video-taped 24/7. And sure, that potential exists today with the proliferation of smartphones, but recording footage with a smartphone is rather conspicuous.
And I haven't even yet tackled the issue of aesthetics - namely, who wants to be walking around wearing glasses when they don't have to? Who wants to live in a world where masses of people are running around saying "Ok Glass" to themselves, insulated in their own little augmented reality bubble?
It's no surprise that many folks are already likening Apple Glasses to the Segway to the extent that both products incorporate incredibly cool and ambitious technology into a product that simply doesn't resonate with the mainstream.
Mark Wilson opined back in April:
The Segway flopped in part for its cost and in part for the fact that humanity isn’t quite that lazy, but there was a deeper, visceral reaction to the core of the product that signified a silly future rather than an inspiring one.
I hate to say it, but I'm starting to question if Apple has what it takes to compete in the tech marketplace post-Steve Jobs. Samsung is now innovating more on the smartphone front than Apple is, and we haven't seen true innovation from Apple - in any market - in quite some time. 
Apple Glasses is a noble effort, to be sure, but Apple doesn't have the ability anymore to take cool technology and wrap it up in a device that actually improves people's lives and appeals to the mainstream.
Instead, Apple is trying to sell us on a product with cool technology that belongs more in a MIT research lab than it does on the shelves.
source: network world

Saturday, February 23, 2013

Zombie Kid loves to Dance




Dancing is a big thing in our house. We like to be silly and dance our bootys off. Hope you like it :)

Wednesday, February 20, 2013

"Paranorman" Movie Review ( A Favorite)


PARANORMAN

"An Animated Thrill ride of EPIC Proportions!"

"Ghoulish fun for the whole family!"

From the film makers of 'Caroline' Comes the story of Norman, a boy who must use his ability to see and speak with the dead to save his town from centuries-old curse. 

In addition to spooky Zombies, he'll also have to take on mysterious ghosts, wily witches, and worst of all, clueless grown-ups.  But this young ghoul whisperer will soon find his paranormal abilities pushed to their other-worldly limits. Featuring the voices of Kodi Smit-McPhee, Anna Kendick, Casey Affleck, Christopher Mintz-Plasse, Leslie Mann, Jeff Garlin and John Goodman, it's frightfully funny and magically thrilling for the whole family in eye-popping stop-motion. 


This is a Boy different from others... obsessed with zombies - sees and talks to the ghosts of dead people... destined to bring down a witch of the years past that was hanged by the town council and she  comes back once a year to raise the dead and raise havoc in his town.
But there is a good story behind it and  a few good lessons to be learned. One being not to be so quick to judge someone or not like someone just because you don't understand them or how they are different from you. It can cause more hurt than you may think. 
But besides that it had me and my whole family cracking up over and over watching Norman go through the ups and owns of his family thinking he is crazy, a snobby teenage sister, bullies at school, a dork he befreinds, all while running form the zombies  ( and I can't leave out the Uncle! He is the icing on this zombie cake! You will know what I am talking about if you watch this for yourself). We have watched I bet 20 times or more and it's just as funny every time. 
You need to get this movie .. kids - adults - everyone will crack up and be touched all at the same time. 















VIDEO: OFFICIAL TRAILER OF PARANORMAN

NAUGHTY BEAR DOUBLE TROUBLE PS3 GAME (with VIDEO)



I got this Naughty Bear PS3 game for Christmas and I have been really liking it. It is something totally different from any other game I have.  There is all kinds of stuff to do on each board and it gets my adrenaline pumping sneaking around this Bear town hiding form all the others, waiting for my kill until I have took down the whole town! 


"When other bears had a party, Naughty Bear wasn't invited. Scorned for the last time Naughty Bear is exacting his revenge... now they will pay... with their lives...   Filled with tons of mischief and over-the-top cartoon violence, the one-of-a-kind adventure game is hours of fun for gamers of all levels."

BONUS CONTENT:
~Panic in Paradise Included
~3 New episodes 
~3 New weapons and kills
~12 new costumes
~4 new MULTI-PLAYER MODES

PROS: 
  • The missions are challenging the further you get into the game
  • Theres loads of stuff to do to have fun torturing (it does get more difficult to play around on higher levels because the Cops and swat teams start hunting you while your hunting the other bears.. so be careful)
  • You have all kinds of weapons to find and use ( knives, bats, sledge hammers, gun, "bear" traps (watch out cause you can get trapped yourself!) etc. ) 
  • There are ways around certain missions that if you gain enough points you get advanced on to the next board. 
CONS:
  • This is only a  One player game but it does have MULTIPLAYER Modes so you can play online against other people. 
  • If you die, you have to go back to the beginning which sucks really bad.. but it doesn't take long to get back though once you know all the ins and outs of the lower level boards. 

Other than that I recommend this game for anyone at any age. My baby brothers like it, my teenage cousins, all the way up to my parents age. 























(Disclaimer: I am the mother of this Zombie kid and he is fully aware of the difference between games and real life. He is talked to everyday about things of this nature. Just remember that us adults playing "Cowboys and Indians" with guns and knives is not much different than playing with guns and bears or guns and zombies. Probably better because they are at least killing fictional characters instead of a real life enemy. Thank you )

Sunday, January 13, 2013

InJustice: Gods Among us (APRIL 2013)





Super Heros duking it out.

Released in April 2013

Game will be available for: Playstation 3 - XBOX 360 - and Wii U







Tuesday, January 1, 2013

Videos and Pics from Black Ops 2 Zombies...




the black ops 2 power



















hell hounds really  scary










getting $  from zombies

crazy zombies